Long online video ads ‘a growing market’
Over half (52%) of people across some of the UK’s top media agencies are spending more on long-form video content, according to the results of a new survey conducted by goviral.
This is test content description really just to see what happens
Over half (52%) of people across some of the UK’s top media agencies are spending more on long-form video content, according to the results of a new survey conducted by goviral.
Google has launched Nexus Q, a social streaming device that lets users play content from their Google Play account from the cloud direct to their home stereo and TV systems.
Google has launched Nexus Q, a social streaming device that lets users play content from their Google Play account from the cloud direct to their home stereo and TV systems.
Google made a handful of major product announcements at its I/O developer event yesterday; the next iteration of Google’s Android operating system, Jelly Bean, an aggressively priced 7 inch tablet from partner Asus, and a home media device which will be marketed under Google’s own brand. Jan Dawson, chief telecoms analyst at Ovum provides his … [Read more…]
Yahoo and Spotify have struck a global content distribution and promotion agreement, a deal which eliminates Rhapsody as Yahoo’s on-demand music partner.
StumbleUpon has launched its content discovery engine to the UK market, with a new website and mobile apps.
UK retailers are still failing to take full advantage of the opportunity that social commerce offers for growth, according to new research.
There are a vast aray of widgets available to website owners, from Facebook ‘likes’ to comment boxes. But what Widget suits your business? Harvey Sarjant, Director of Business Development Europe, RadiumOne offers a guide…
Many UK online travel sites are failing to make the most of videos and images to maximise their visibility in online searches on Google.
How can designers make websites ‘playful’ as a means to engage audiences? Luke Brason, Head of Creative at Grass Roots, argues why a more playful approach to digital projects can keep your audience coming back for more…